* - Available everywhere but cannot use smuggler skin in prequel or sequel maps due to Frosty mesh limitations. Here is a full list of each Hero and any restrictions they might have.
Features unique AI logic designed specifically for ExtractionĪll IA gamemodes now feature cross era heroes across all maps with just a few restrictions.In Extraction the Rebel Alliance must push a payload before the Imperials can stop them This map does not use any AI pathfinding navigation mesh, so the AutoPlayers will sometimes run into objects. Also includes an extra WIP map, Crait - Abandoned Rebel Outpost.*** - Includes areas not in unmodded game Arcade or Instant Action.Players will be able to select which specific Heroes that the AutoPlayers can play as through new options in the main menu. HvsV is a Heroes vs Villains experience which has been adapted to best fit an offline Instant Action mode. New Gamemode: Heroes Versus Villains (HvsV) This map is unfinished and does not use any AI pathfinding navigation mesh, so the AutoPlayers will sometimes run into objects. Also includes an extra WIP map, Endor - Ewok Village.** - Includes areas not in unmodded game Instant Action.* - Includes areas not in unmodded game Arcade.Each map uses a navigation mesh DICE generated for other game modes. The AI will walk around the map searching for enemies to eliminate. AutoPlayer Behaviour has been adjusted for the gamemode.Autoplayers can play as any of the trooper classes, reinforcements and Heroes that the player can use in each map, though AI Heroes can be disabled for players who want an experience closer to the multiplayer version of blast.Adds the ability to play as Heroes in these maps for the player.Contains all of the maps in the Multiplayer blast mode.Doubles the playable gamemodes, adds new options, allows for cross era heroes and completely overhauls the AI Implementationīlast is a team deathmatch gamemode featuring two teams facing off in small scale maps to achieve the greatest amount of eliminations.